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Статья автора нашего ecs фреймворка
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if (Position.x < 0.2 && Position.x > -0.2 || Position.z < 0.2 && Position.z > -0.2) {
gl_FragColor = vec4(1, 1, 1, 1);
return;
}
if (Position.x < 0.0 || Position.z < 0.0 || Position.x > uMapBound.x || Position.z > uMapBound.y) {
gl_FragColor = vec4(1.0, 0.2, 0.0, 1.0);
return;
}
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