TX,
Your saying its already in a ram sector, but:
Is a file loaded into RAM as long as it is not called a single time?
Or is there any kind of preload for object-attached scripts?
I THINK there is a preload to object-attached scripts, that makes sense, but anyway, if you want to load a script in a middle of a gameplay it won’t be huge issue, since sizes of scripts are too small compared to models and textures, so you won’t ever even notice