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#include "Bomb.generated.h"
UCLASS() { }
после форматирования:
#include "Bomb.generated.h"
#include "GameFramework/Actor.h"
UCLASS() { }
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UGameUserSettings* UserSettings = UGameUserSettings::GetGameUserSettings();
UserSettings->SetFullscreenMode(EWindowMode::Type::Windowed);
UserSettings->ApplySettings(false);