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UFUNCTION(Server, Reliable, WithValidation)
void EquipOnServer(FName SocketName, UClass* ThingClass);
void EquipOnServer_Implementation(FName SocketName, UClass* ThingClass);
bool EquipOnServer_Validate(FName SocketName, UClass* ThingClass);
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//Replication
SetRemoteRoleForBackwardsCompat(ROLE_SimulatedProxy);
bReplicates = true;
bReplicateMovement = true;
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