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Debug.DrawLine(должно быть от левой нижней точки, до верхней правой.
new Vector3(colliderPlayer.bounds.center.x - colliderPlayer.bounds.extents.x, 0,
colliderPlayer.bounds.center.z - colliderPlayer.bounds.extents.z),
new Vector3(colliderPlayer.bounds.max.x, 0, colliderPlayer.bounds.max.y), Color.red);
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Debug.DrawLine(должно быть от левой нижней точки, до верхней правой.
new Vector3(colliderPlayer.bounds.center.x - colliderPlayer.bounds.extents.x, 0,
colliderPlayer.bounds.center.z - colliderPlayer.bounds.extents.z),
new Vector3(colliderPlayer.bounds.max.x, 0, colliderPlayer.bounds.max.y), Color.red);
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