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FOnActorSpawned::FDelegate SpawnedActorDelegate;
SpawnedActorDelegate.BindUObject(this, &UMainGameInstance::ActorSpawnedHandler);
GetWorld()->AddOnActorSpawnedHandler(SpawnedActorDelegate);
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FOnActorSpawned::FDelegate SpawnedActorDelegate;
SpawnedActorDelegate.BindUObject(this, &UMainGameInstance::ActorSpawnedHandler);
GetWorld()->AddOnActorSpawnedHandler(SpawnedActorDelegate);