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UGameUserSettings* UserSettings = UGameUserSettings::GetGameUserSettings();
UserSettings->SetFullscreenMode(EWindowMode::Type::Windowed);
UserSettings->ApplySettings(false);Б
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void Atest2Character::ChangeScreen()
{
UGameUserSettings* UserSettings = UGameUserSettings::GetGameUserSettings();
if (testIndex == 0)
{
UserSettings->SetFullscreenMode(EWindowMode::Type::Windowed);
}
if (testIndex == 1)
{
UserSettings->SetFullscreenMode(EWindowMode::Type::WindowedFullscreen);
}
if (testIndex == 2)
{
UserSettings->SetFullscreenMode(EWindowMode::Type::Fullscreen);
}
testIndex++;
if (testIndex > 2)
testIndex = 0;
UserSettings->ApplySettings(false);
}
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TArray<TSubclassOf<AActor>> bpClasses;Заполняю его в конструкторе.
const TArray<TCHAR*> pathes{
TEXT("/Game/BP1"),
//...
TEXT("/Game/BP10")
};
for (const auto& path : pathes)
{
ConstructorHelpers::FClassFinder<AActor> classFinder(path);
bpClasses.Add(classFinder.Class);
}SY
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