Я тут момент вспомнил. Я когда компилил под андроид предыдущую игру, её нельзя было скомпилить поставив галочку у "Auto Graphics API" до тех пор, пока "Color Space" не переключишь на Gamma
- Oculus Quest (latest OS) - URP 8.0.1 - Very lightweight custom billboard shader with AlphaToMask - Heavy overdraw due to the grass
My results are, well... shocking.
In critical areas with screen-filling overdraw I get around 40 fps in Linear Space. And rocksolid 72 fps with rare drops in Gamma Space. Of course there is a downside: now lighting & colours look like crap :/
So there is a severe performance hit with transparency and linear colour space! How can this be the case? Am I missing something?