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public void Execute( int index , TransformAccess transform ) {
    //Debug.Log( "Job" );
    float f = 0.0f;
    int i = index / intList.Length;
    int y = index - intList.Length * i;
    f = nativeLevels[intList[y]];
    switch ( chunkMode ) {
      case TransValues.ChunkMode.jump:
        Vector3 pos = transform.position;
        transform.position = new Vector3( pos.x , JumpHeight( f ) > 0.55f ? 0.55f : JumpHeight( f ) , pos.z );
        break;
      case TransValues.ChunkMode.pulse:
        float slc = PulsePower( f );
        transform.localScale = new Vector3( slc , slc , slc );
        break;
      }
    }P#
public void Execute( int index , TransformAccess transform ) {
    //Debug.Log( "Job" );
    float f = 0.0f;
    int i = index / intList.Length;
    int y = index - intList.Length * i;
    f = nativeLevels[intList[y]];
    switch ( chunkMode ) {
      case TransValues.ChunkMode.jump:
        Vector3 pos = transform.position;
        transform.position = new Vector3( pos.x , JumpHeight( f ) > 0.55f ? 0.55f : JumpHeight( f ) , pos.z );
        break;
      case TransValues.ChunkMode.pulse:
        float slc = PulsePower( f );
        transform.localScale = new Vector3( slc , slc , slc );
        break;
      }
    }AD
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