EK
Size: a a a
W
W
EK
W
EK
W
A
A
void Turning () {
float playerAngle = Mathf.Atan2(shootController.Horizontal(), shootController.Vertical()) * Mathf.Rad2Deg;
Quaternion newRotatation = Quaternion.LookRotation (new Vector3(shootController.Vertical(), shootController.Horizontal(), playerAngle));
playerRigidbody.MoveRotation(newRotatation);
}
i
A
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CG
DD
S
A
A
PD
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