RaycastHit hit; Ray ray = new Ray(transform.position, player.transform.position); Physics.Raycast(ray, out hit); if(hit.collider.tag == "Player") //Уменьшить здоровье
RaycastHit hit; Ray ray = new Ray(transform.position, player.transform.position); Physics.Raycast(ray, out hit); if(hit.collider.tag == "Player") //Уменьшить здоровье