AB
AsyncTask(ENamedThreads::GameThread, [this]() { OnFailed.Broadcast(); });
Пока не нашел нормального решения
FFunctionGraphTask::CreateAndDispatchWhenReady([&]() {/*Do Smth*/}, TStatId(), nullptr, ENamedThreads::GameThread);Size: a a a
AB
FFunctionGraphTask::CreateAndDispatchWhenReady([&]() {/*Do Smth*/}, TStatId(), nullptr, ENamedThreads::GameThread);AS
A
LM
A
A
A
LM
LM
NK
A
LM
A
VB
СВ
СВ
VB
OP
VB
LM