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auto DrawHud = [this](AHUD* Hud, UCanvas* Canvas)
{
FVector2D ScreenResolution;
ScreenResolution.X = GSystemResolution.ResX;
ScreenResolution.Y = GSystemResolution.ResY;
Hud->DrawRect(FColor::White, ScreenResolution.X / 2, ScreenResolution.Y / 2, 1, 1);
};
Hud->OnHUDPostRender.AddLambda(DrawHud);
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