public Vector2 mousePos;
public Vector2 mousePosClick;
public Vector2 position_1,position_2;
public Slider slidel;
public GameObject Player;
void Start()
{
}
// Update is called once per frame
void Update()
{
mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);//изменяется все время == позиция мыши
Player.transform.position = Vector2.Lerp(Player.transform.position, Vector2.Lerp(position_1, position_2,slidel.value ), 0.2f);
}