S
Size: a a a
S
AV
Instantiate(enemies[0], spawnPosition, enemies[0].gameObject.transform.rotation);
S
Instantiate(enemies[0], spawnPosition, enemies[0].gameObject.transform.rotation);
А
Instantiate(enemies[0], spawnPosition, enemies[0].gameObject.transform.rotation);
VF
AV
S
AV
S
Т.
Т.
D
D
AK
КГ
f
AK
f
AE
AK