S
Runs the game's main loop, calling event callbacks on the given state object as events occur.
Size: a a a
S
Runs the game's main loop, calling event callbacks on the given state object as events occur.
S
S
LM
Runs the game's main loop, calling event callbacks on the given state object as events occur.
S
S
let dest_point = graphics::Point::new(1, 1);
S
Point
in graphics
S
L
1.0
вместо 1
. Ибо оно требует тип f32
.AL
S
AL
S