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UCLASS()
class MY_API USingleton : public UObject
{
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, meta = (WorldContext = "WorldContextObject"))
void MyNativeEvent(UObject* WorldContextObject);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, meta = (WorldContext = "WorldContextObject"))
void MyImplementableEvent(UObject* WorldContextObject);
};
void USingleton::MyNativeEvent_Implementation(UObject* WorldContextObject)
{
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
if (World != nullptr)
{
UE_LOG(LogTemp, Warning, TEXT("MyNativeEvent"));
}
}
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