A

Size: a a a
A

SD
TN
AS
AS
FSlateBrush* Brush = new FSlateBrush();
UMaterial* MaterialImage = Materials[i];
Brush->SetResourceObject(MaterialImage);
Brush->ImageSize = FVector2D(256, 256);
Brush->DrawAs = ESlateBrushDrawType::Image;
Brush->ImageType = ESlateBrushImageType::FullColor;
n
VT
n
VA
PB
n
VA
n
VA
VA
A
n
PB
VA
AS