DS
Vector3 point = new Vector3(_camera.pixelWidth / 2, _camera.pixelHeight / 2, 0);
Ray ray = _camera.ScreenPointToRay(point);
Debug.DrawRay(transform.position, ray.direction * 20);
Size: a a a
DS
A
NK
RD
👨n
AN
AN
DZ
B[
B[
PD
Y2
PD
Y2
PD
PD
PD
👨n
PD
PD