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uniform mat4 g_modelMatrix;
...
glUniformMatrix4fv(glGetUniformLocation("g_modelMatrix"), ...);
Size: a a a
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uniform mat4 g_modelMatrix;
glUniformMatrix4fv(glGetUniformLocation("g_modelMatrix"), ...);
L
uniform mat4 g_modelMatrix;
glUniformMatrix4fv(glGetUniformLocation("g_modelMatrix"), ...);
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uユ
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L
uniform mat4 g_modelMatrix;
glUniformMatrix4fv(glGetUniformLocation("g_modelMatrix"), ...);
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glProgramUniform4fv(prog, 0, 1, false, glm::value_ptr(matrix));
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TG
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L
glProgramUniform4fv(prog, 0, 1, false, glm::value_ptr(matrix));
L
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TG