Size: a a a

2019 December 18

VL

Vitaliy Latypov in HYPER CASUAL
Блин. Банана - огонь!
источник

A

Anton in HYPER CASUAL
Друзья подскажите пожалуйста. Еще раз немного повторюсь с вопросом. Чтобы нормально понять CPi - ставим рекламную кампанию в фэйсбуке на все плэйсменты,  гео usa  и даём фэйсбуку нормально работать?  Поделитесь настройками кампании. Понятно дело-креативы и прочее.
источник

VM

Valentin Merzlikin in HYPER CASUAL
Anton
Друзья подскажите пожалуйста. Еще раз немного повторюсь с вопросом. Чтобы нормально понять CPi - ставим рекламную кампанию в фэйсбуке на все плэйсменты,  гео usa  и даём фэйсбуку нормально работать?  Поделитесь настройками кампании. Понятно дело-креативы и прочее.
Da
источник

NA

Narek Aghekyan in HYPER CASUAL
источник

NA

Narek Aghekyan in HYPER CASUAL
Will be interesting to know your opinions. Sorry for English, I can read your opinions in Russian too.
источник

A

Anton in HYPER CASUAL
Спасибо)
источник

I(

Ilya (SILA games) in HYPER CASUAL
Неплохо ) Mr.Gun на максималках
источник

V

Vadim in HYPER CASUAL
А кто подскажет, как CPI для ГК расчитать через Эдвордс?
источник

D

Denis in HYPER CASUAL
Thank you for your work. This is a very interesting research.
источник

NA

Narek Aghekyan in HYPER CASUAL
Denis
Thank you for your work. This is a very interesting research.
Thanks Denis. Happy to know it helps!
источник

VM

Valentin Merzlikin in HYPER CASUAL
Narek Aghekyan
Will be interesting to know your opinions. Sorry for English, I can read your opinions in Russian too.
Quite interesting read, very Gamasutra style, but I found a few interesting points to think about.
источник

VM

Valentin Merzlikin in HYPER CASUAL
источник

VM

Valentin Merzlikin in HYPER CASUAL
Sorry, I suppressed memories about the Hsee research on this chart
источник

NA

Narek Aghekyan in HYPER CASUAL
Valentin Merzlikin
Quite interesting read, very Gamasutra style, but I found a few interesting points to think about.
Thank you. Looks like you haven't enjoyed the article enough :D The End was not good enough. But at least the Peak was good :D
источник

ДК

Дмитрий Куратник... in HYPER CASUAL
А ты красиво рисуешь, в гк стиле
источник

VM

Valentin Merzlikin in HYPER CASUAL
Narek Aghekyan
Thank you. Looks like you haven't enjoyed the article enough :D The End was not good enough. But at least the Peak was good :D
I enjoyed the read, but I am not sure that whole material leads to the conclusion (or i rather think that you should add stronger points to the conclusion).

As you wrote in the article we remember the climax moments and the final touch.
источник

NA

Narek Aghekyan in HYPER CASUAL
Valentin Merzlikin
I enjoyed the read, but I am not sure that whole material leads to the conclusion (or i rather think that you should add stronger points to the conclusion).

As you wrote in the article we remember the climax moments and the final touch.
I hoped that analysis ov 3 Voodoo titles will be strong for leading to conclusions, but looks like it was not interesting for you. :)
источник

VM

Valentin Merzlikin in HYPER CASUAL
Well, I have seen a few streams, so it was not new for me.

Again, you did the great job working on the theoretical part and examples from the Voodoo practice. Homework is fantastic, you might want to take another look at the conclusions part.

Let’s get back to the overall article structure for a moment:

- There’s a long scientific foreplay,
- Then you show examples of how Voodoo improved the specific games.
- Then you stating that these improvements are explained through the MMM concept (and finally revealing the acronym meaning).
- And one paragraph later you are outlining the recommendations for hypercasual game developers.
- The final part is conclusions, and there’s just one point: while h/c games have no narrative (and the clear final), developers should add the MMM.  

Again, IMO this is a very promising material, you just need a fatality thing.
источник

VM

Valentin Merzlikin in HYPER CASUAL
Я внезапно подумал, что похож на комментаторов DTF (да практически любого медиа в России). Вместо того, чтобы нажать на кнопочку Claps, я пишу: «ну неееет, мне вот это не понравилось».
источник

ДК

Дмитрий Куратник... in HYPER CASUAL
до коментатора на дтф тебе далеко, они бы писала "нас опять пытаются обмануть мобильным шлаком-сборщиком мусорной рекламы"
источник