// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool; using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Server)]
public class MyProjectServerTarget : TargetRules { public MyProjectServerTarget(TargetInfo Target) : base(Target) { Type = TargetType.Server; DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "MyProject" } ); } }