KN
void ABaseResource::SetTexture(UTexture2D * SourceTexture) {
if (!SourceTexture) {
UPaperSprite* Sprite = SpriteComponent->GetSprite();
}
}Size: a a a
KN
void ABaseResource::SetTexture(UTexture2D * SourceTexture) {
if (!SourceTexture) {
UPaperSprite* Sprite = SpriteComponent->GetSprite();
}
}A
A
R
R
R
MK
AS
MK
AS
VA
n
длина анимации * индекс объекта
n
n
VA
VA
VA
n