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Rendering thread exception:Зашел в настройки платформы, targeted rhis, сменил directx11 на opengl. Собрал снова, теперь ошибка другая:
Assertion failed: Result [File:D:\Build\++UE4\Sync\Engine\Plugins\Experimental\PixelStreaming\Source\PixelStreaming\Private\NvVideoEncoder.cpp] [Line: 664]
Error: Failed to register input back buffer
Failed to find shader map for default material WorldGridMaterial(/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial)! Please make sure cooking was successful (No inline shaders, null GTSM)Как такое лечить?
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Rendering thread exception:Зашел в настройки платформы, targeted rhis, сменил directx11 на opengl. Собрал снова, теперь ошибка другая:
Assertion failed: Result [File:D:\Build\++UE4\Sync\Engine\Plugins\Experimental\PixelStreaming\Source\PixelStreaming\Private\NvVideoEncoder.cpp] [Line: 664]
Error: Failed to register input back buffer
Failed to find shader map for default material WorldGridMaterial(/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial)! Please make sure cooking was successful (No inline shaders, null GTSM)Как такое лечить?