for (int j = 0; j < unitsInCircle; j++)
{
float angRad = j * 2 * Mathf.PI / (float)unitsInCircle;
Vector3 pos =
Vector3.zero;
pos.z = this.transform.position.z;
pos.y = offsetY + radius * Mathf.Cos(angRad) ;
pos.x = offsetX + radius * Mathf.Sin(angRad) ;
Gizmos.DrawSphere(pos , 0.1f);
}