🐸
if (canShoot) {
ShootInternal();
canShoot = false;
this.InvokeDelayed(()=> {canShoot = true;}, shootDelay);
}
Size: a a a
🐸
if (canShoot) {
ShootInternal();
canShoot = false;
this.InvokeDelayed(()=> {canShoot = true;}, shootDelay);
}
🐸
PU
PU
PU
PU
🐸
🐸
🐸
PU
if (canShoot) {
ShootInternal();
canShoot = false;
this.InvokeDelayed(()=> {canShoot = true;}, shootDelay);
}
🐸
🐸
PU
🐸
PU
PU
🐸
PU
b
b