var index1 = Random.Range(0, cells.Length);
slot1 = Instantiate(cells[index1], cells[index1].transform.position = c1, Quaternion.identity) as GameObject;
print("Transform Before: " + slot1.transform.position.y);
print("RectTransform Before: " + slot1.GetComponent<RectTransform>().position.y);
slot1.transform.SetParent(Masks[i].transform, false);
print("Transform After: " + slot1.transform.position.y);
print("RectTransform After: " + slot1.GetComponent<RectTransform>().position.y);