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Quaternion cameraRot = Quaternion.Euler(-xRotate, yRotate, 0);
cameraRot = Quaternion.Lerp(mainCamera.rotation, cameraRot, Time.deltaTime * Sensivity);
Quaternion myRot = Quaternion.Euler(0, yRotate, 0);
myRot = Quaternion.Lerp(transform.rotation, myRot, Time.deltaTime * Sensivity);
mainCamera.rotation = cameraRot;
transform.rotation = myRot;
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