A

Size: a a a
A

A
let texture_handle = {
let texture_storage = world.read_resource::<AssetStorage<Texture>>();
loader.load(
"texture/main_spritesheet.bmp",
BmpFormat,
TextureMetadata::srgb_scale(),
(),
&texture_storage,
)
};A
A
A
A
ED
AL
ED
AL
ED
AL
А⚙
AL
AL
AL
AL