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Если просто бейк нажать хе создает кучу акторов по одному компоненту.
unreal_output_name не помогает(
Size: a a a
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// PRIMITIVE pscaleRamp
string attr_name = 'pscale';
if(!haspointattrib(0, attr_name))
addpointattrib(0, attr_name, float(1));
float u, pscale;
int ptnums[] = primpoints(0, @primnum);
int npoints = len(ptnums);
float splitter = 1 / float(chi('splitter'));
foreach(int i; int ptnum; ptnums)
{
u = i / (float)(npoints - 1);
u = (u + chf('offset') % splitter) / splitter;
pscale = chf('mult') *
fit01(chramp('ramp', u), chf('min'), chf('max'));
setpointattrib(0, attr_name, ptnum, pscale);
}
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