using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Runtime.InteropServices;
public class AchMoney : MonoBehaviour {
public int money;
public int total_money;
[SerializeField] Button firstAch;
[SerializeField] bool isFirst;
void Start () {
money = PlayerPrefs.GetInt ("money");
total_money = PlayerPrefs.GetInt ("total_money");
isFirst = PlayerPrefs.GetInt ("isFirst") == 1 ? true : false;
if (total_money >= 10 && !isFirst)
{
firstAch.interactable = true;
}
else
{
firstAch.interactable = false;
StartCoroutine (IdleFarm());
}
}
public void GetFirst()
{
int money = PlayerPrefs.GetInt("money");
money += 10;
PlayerPrefs.SetInt ("money", money);
isFirst = true;
PlayerPrefs.SetInt ("isFirst", isFirst ? 1 : 0);
}
IEnumerator IdleFarm()
{
yield return new WaitForSeconds (1);
money++;
Debug.Log (money);
PlayerPrefs.SetInt ("money", money);
StartCoroutine (IdleFarm ());
}
}