using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
[SerializeField] int Money;
public int total_money;
public Text moneyText;
private void Start()
{
Money = PlayerPrefs.GetInt ("money");
total_money = PlayerPrefs.GetInt ("total_money");
PlayerPrefs.Save ();
}
public void ButtonClick()
{
Money++;
total_money++;
PlayerPrefs.SetInt("money", Money);
PlayerPrefs.Save ();
PlayerPrefs.SetInt ("tota_money" , total_money);
PlayerPrefs.Save ();
}
public void ToAchivements(){
SceneManager.LoadScene (1);
}
void Update()
{
moneyText.text = Money.ToString();
}
public void ToMainMenu(){
SceneManager.LoadScene (0);
}
}