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Instantiate(_enemies[Random.Range(0, _enemies.Length)], spawnPos, Quaternion.identity);
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IndexOutOfRangeException: Index was outside the bounds of the array.
Spawner+<SpawnEnemy>d__4.MoveNext () (at Assets/Scripts/Spawner.cs:29)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <23a7799da2e941b88c6db790c607d655>:0)