VG
Size: a a a
VG
d
A
SR
if (EventSystem.current.IsPointerOverGameObject() == false)
{
//DoRotateYourCamera();
}
СК
СК
A
if (EventSystem.current.IsPointerOverGameObject() == false)
{
//DoRotateYourCamera();
}
Э
A
SR
RaycastTarget = false
for this panel in Image componentVG
сг
VG
VG
VL
АА
G