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public class
LoadSettingsController : MonoBehaviour
{
[Inject]
private IBackendClient _backendClient;
[Inject]
private ISettingsStorage _settingsStorage;
async void
Start()
{
var matchMakersList = await _backendClient
.GetServersListAsync();
_settingsStorage.Save(matchMakersList);
SceneManager.LoadScene(Consts.MenuScene);
}
}
r
_backendClient
` - nullPD
public class
LoadSettingsController : MonoBehaviour
{
[Inject]
private IBackendClient _backendClient;
[Inject]
private ISettingsStorage _settingsStorage;
async void
Start()
{
var matchMakersList = await _backendClient
.GetServersListAsync();
_settingsStorage.Save(matchMakersList);
SceneManager.LoadScene(Consts.MenuScene);
}
}
r
DisplayProgressbar: Building Player
DirectoryNotFoundException: Could not find a part of the path “{project_path}/client_build/MacOSBuild/Unity-iPhone.xcodeproj/project.pbxproj".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000
PD
DisplayProgressbar: Building Player
DirectoryNotFoundException: Could not find a part of the path “{project_path}/client_build/MacOSBuild/Unity-iPhone.xcodeproj/project.pbxproj".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000
r
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