Ray ray = new Ray(transform.position, transform.forward * 0.6f); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.collider.tag == "ground") { if (hit.distance <= 0.7f ) { Grab = true; } } }
Ray ray = new Ray(transform.position, transform.forward * 0.6f); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.collider.tag == "ground") { if (hit.distance <= 0.7f ) { Grab = true; } } }