UnityException: Build path contains project built with Mono scripting backend, while current project is using IL2CPP scripting backend. Consider building your project into an empty directory.
UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor.CheckSafeProjectOverwrite (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/WinPlayer/Extensions/Managed/WindowsDesktopStandalonePostProcessor.cs:69)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <20b79eb59c0f467d8b1106b2110bc953>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <20b79eb59c0f467d8b1106b2110bc953>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <20b79eb59c0f467d8b1106b2110bc953>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <20b79eb59c0f467d8b1106b2110bc953>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)