А
Size: a a a
А
ИО
⠀
i
i
_P
VI
VS
VI
A
camera.transform.rotation = Quaternion.Slerp(camera.transform.rotation, Quaternion.Euler(Input.acceleration.y, -19 + Input.acceleration.y, camera.transform.rotation.z), rotateSpeed * Time.deltaTime);
А
camera.transform.rotation = Quaternion.Slerp(camera.transform.rotation, Quaternion.Euler(Input.acceleration.y, -19 + Input.acceleration.y, camera.transform.rotation.z), rotateSpeed * Time.deltaTime);
⠀
m
А
A
А
m
A
А
А