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Non-constant-index-expression
in glsl 450?∅ч
path
(exit code: 1)m
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#version 450
const vec2 positions[3] = vec2[3](
vec2(0.0, 0.5),
vec2(-0.5, -0.5),
vec2(0.5, -0.5)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}
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