t
Size: a a a
t
t
V
PD
MZ
void checkConn() async {
bool val = await ConnectivityWrapper.
instance.isConnected;
if (val && !connection) {
connection = true;
}
if (!val && connection) {
connection = false;
}
setState(() {});
}
setState() called after dispose()
. Люди, работающие со setState(), подскажите пожалуйстаКШ
void checkConn() async {
bool val = await ConnectivityWrapper.
instance.isConnected;
if (val && !connection) {
connection = true;
}
if (!val && connection) {
connection = false;
}
setState(() {});
}
setState() called after dispose()
. Люди, работающие со setState(), подскажите пожалуйстаN
void checkConn() async {
bool val = await ConnectivityWrapper.
instance.isConnected;
if (val && !connection) {
connection = true;
}
if (!val && connection) {
connection = false;
}
setState(() {});
}
setState() called after dispose()
. Люди, работающие со setState(), подскажите пожалуйстаMZ
MZ
MZ
@
@
N
MZ
Widget build(BuildContext context) {
preBuild();
checkConn();
connection ? Container(
padding: popupMenuButton == null
? EdgeInsets.only(right: 10)
: null,
child: Icon(
Icons.
wifi,
//size: 15,
color: Colors.
green),
) : Container(
padding: popupMenuButton == null
? EdgeInsets.only(right: 10)
: null,
child: Icon(
Icons.
wifi_off,
color: Colors.
red),
),
КШ
N
MZ
MZ
MZ