ii
Size: a a a
ii
IK
V
for (let j = 0; j < 4; j++) {
const symbol = new PIXI.Sprite(slotTextures[Math.floor(Math.random() * slotTextures.length)]);
// Scale the symbol to fit symbol area.
symbol.y = (j * World.Slot.Height);
symbol.x = Math.round((SYMBOL_SIZE - symbol.width) / 2);
reel.symbols.push(symbol);
rc.addChild(symbol);
}
reels.push(reel);JS
JS
ii
for (let j = 0; j < 4; j++) {
const symbol = new PIXI.Sprite(slotTextures[Math.floor(Math.random() * slotTextures.length)]);
// Scale the symbol to fit symbol area.
symbol.y = (j * World.Slot.Height);
symbol.x = Math.round((SYMBOL_SIZE - symbol.width) / 2);
reel.symbols.push(symbol);
rc.addChild(symbol);
}
reels.push(reel);V
СК
for (let j = 0; j < 4; j++) {
const symbol = new PIXI.Sprite(slotTextures[Math.floor(Math.random() * slotTextures.length)]);
// Scale the symbol to fit symbol area.
symbol.y = (j * World.Slot.Height);
symbol.x = Math.round((SYMBOL_SIZE - symbol.width) / 2);
reel.symbols.push(symbol);
rc.addChild(symbol);
}
reels.push(reel);l⚔
V
СК
V
V
СК
V
СК
V

Б
Б
V