ketmar> it may not look cool and exciting, but this is 3d polyobject, and i am standing on top of it. ;-)
damned> Is it possible to do it like really 3d, like 3d floors (space under and below) or would it be possible to use it only as a step from the floor or ceiling?
ketmar> this. i simply not implemented API to move 'em up and down yet, so they can spawn only at a floor, or at a ceiling. but they're like 3d floors, yeah, and in the engine they already have height and z position.
Gez> That's the second Doom port with full 3D polyobjects -- and the first that actually remained a Doom port, what with the other being Sonic Robo Blast 2.
ketmar> yeah, i just thought that if they could do it, then i can do it too. as i just rewrote the whole pobj management code anyway, there couldn't be a better time for it.