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Some phenomena of real-world hair can be simulated more efficiently using a volumetric model instead of the basic geometric strand model. This means constructing a regular grid such as those used in fluid simulations and interpolating hair properties between the grid cells.
Air Drag
Controls how thick the air is around the hair causing the hair to flow slower.
Internal Friction
Amount of friction between individual hairs.
Voxel Grid Cell Size
Size of the voxel grid cells for interaction effects.
Density Target
Maximum density if the hair.
Density Strength
The influence that the Density Target has on the simulation
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